Zazz Blammy Matazz wrote:I'm not saying do away with the penalty, just either shorten the penalty or lengthen the effect
Which is what they're doing now. Given the tweaks they've been making to caps fairly regularly since Citadel dropped I'd be very surprised if this is the last change they make to the class as a whole. If they don't see any changes to Burst Projector use after this then they'll probably tweak things again since this suggests that they want to differentiate Supers from "Carriers but bigger and better" in a meaningful way and are trying to use the BPs to do that to an extent.
xOmGx wrote:CCP nerfs everything people like
Nah, it only seems that way because people like and gravitate towards OP things. Those things are then fun for the players using them and less fun for everyone who isn't. Then the thing gets nerfed, the people who didn't like it just silently nod and breath a sigh of relief, and people using the OP thing get pissed.
This holds for every game, not just Eve.
Trevize Demerzel wrote:Few things
#1 - I don't understand the point of these Dev posts. All they do is anger the player base and CCP does the change anyway ignoring pages of feedback.
#2 - before this change goes live I believe they must first fix/change he ui so players can easily see the % health of each fighter.
#3 - for ewar each fighter must be treated as an individual. Why should it be easier to lock down a [super]carrier then a drone boat Dominix.
- Two things here. One, if CCP doesn't make these announcement posts people get even more pissed. Two, CCP listens but "OMG no nerfs! Nerfs bad!!!" isn't much of an argument. People get pissed whenever CCP changes anything, or refuses to change anything, or pretty much does or doesn't do anything. If people not yelling in a thread was a criteria for game balance CCP would never change anything. These posts exist primarily for people to point out issues or things CCP might have missed and for CCP to provide explanations and feedback to the playerbase, not for CCP to bow to a few dozen player's rage-post objections and reverse course on something they already believe will be a good change.
- While I think pretty much everyone with any interest in Carriers supports this idea I don't think it needs to happen before this change goes in. The current Fighter survivability is based on the current information level, so the information this change is based on is valid regardless of any changes to the UI. Also a change like that is likely non-trivial or it would be out already.
- By that logic why should it be easier to lock down a regular Battleship than a Carrier or Dominix? Ignoring that ECM as a whole isn't a great mechanic I don't think this is much of an argument. Different things have different counters, making ECM affect a squad of 9 Fighters individually would just swing it from a reasonably effective counter to completely ineffective and worthless.